AI Insights · Timothy · July 2024
Top 5 Snake Games on iOS in Ukraine - Q2 2024
Explore the performance of the top 5 snake games on iOS in Ukraine in Q2 2024, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 snake games on iOS in Ukraine showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:
SSSnaker from HABBY saw its revenue fluctuate, peaking at $849 in the week of April 8 and then experiencing a gradual decline to $207 by the end of June. Downloads were relatively low, starting at 132 in early April and decreasing to around 52 by late June. Weekly active users showed a mixed trend, starting at 7.1K and peaking at 8.1K in mid-May before settling at 7.3K by the end of the quarter.
Snake.io - Fun Online Snake by Kooapps experienced consistent revenue, ranging from $115 to $170 throughout the quarter. Downloads started at 2.9K in early April, dropped to 2.1K in early May, and then surged to 3.2K by the end of June. The game’s weekly active users also saw significant activity, starting at 27.9K and maintaining strong engagement with a slight peak at 30.1K in early June.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited had modest revenue figures, with a peak of $187 in late April and then stabilizing around $90 by late June. Downloads were steady, beginning at 284 in early April and reaching 320 by the end of June. The game’s weekly active users were stable, starting at 3.5K and maintaining around 3.2K towards the end of the quarter.
Little Big Snake by LittleBigSnake, Inc recorded relatively low revenue, peaking at $86 in late May and ending at $62 by late June. Downloads showed a positive trend, starting at 54 in early April and increasing to 91 by the end of June. Weekly active users were consistent, beginning at 292 and slightly increasing to 331 by the end of the quarter.
Snake Clash! from Supercent, Inc. had varied revenue, with a notable peak of $157 in mid-May and ending at $48 by late June. Downloads were robust, starting at 1.5K and increasing steadily to 2.2K by the end of June. Weekly active users also showed strong growth, beginning at 5.9K and reaching 9.5K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.